D.F.L. Rules
Table of Content Game Information/ Procedure………………………………………………………
Field Equipment/Dimensions …………………………………………………........... 3
Beginning of Game …………………………………………………………………... 3
Sportsmanship ………………………………………………………………………. 4
Illegal Acts ……………………………………………………………………………
Team Members ………………………………………………………………………
Kickoff ………………………………………………………………………………
Punts ………………………………………………………………………………
In Bounds/Out of Bounds ……………………………………………………………… 7
Live Ball/Dead Ball …………………………………………………………………….. 7
Time of Game …………………………………………………………………………..
Overtime ………………………………………………………………………………
Co-ed Rules …………………………………………………………………………….
Sacks/ Rushing …………………………………………………………………………..
Change of Possession ………………………………………………………………….. 10
Complete/Incomplete /Forward pass ………………………………………………….. 10
Line of Scrimmage ……………………………………………………………………… 11
Flag Specific Rules ……………………………………………………………………... 12
Scoring ………………………………………………………………………………
Penalties ………………………………………………………………………………
GAME INFORAMTION
- 8 Players on the field 5 males/3 females (Maximum 5 males )
- To avoid a forfeit, six players, 4 men 2 women, 3 men 3 women or 2 men 4 women are required to start
- Teams may provide their own football (regular legal size: College, NFL, CFL)
- Each team will designate a field Captain for the coin toss, to act as a spokesperson for offensive or defensive inquiries. In case of injury an alternate captain may be identified to the officials
- You have 4-downs to make first down or score
- First down’s are every 20 yards
- A female has to participate in catching, passing or running within the first two plays of each first down possession (The female must be moving or throwing the ball towards the line of scrimmage)
- There will be Two 25 Minute halves.
- Stop time will begin in the final 2 minutes of the game by the referees
- 5 points for Male touchdowns and 7 points for Female touchdowns
- Points will be rewarded based on the gender who crosses the goal line
- Choice of 1 or 2 extra points conversion after a touchdown - chosen by field Captain
- 1 point 5 yards - 2 points 10 yards Male
- 2 points 5 yards - 2 points 10 yards female
- Must have at least 5 players lined up on the offensive line of scrimmage
- Only allowed to have 1 person in motion and said person cannot be moving towards the line of scrimmage (must be moving parallel)
- conversions:
- Rusher must line up 5 yards back with a 3 steamboat count & the quarterback is not allowed to cross the line of scrimmage on extra-point attempts or the play is considered to be dead.
- Rusher must line up 1 yard to the left or to the right of the snapper
- Ball carriers must have 1 foot in bounds
- Quarterbacks cannot snap the ball to himself.
- ball must be snapped between the legs, if the ball hits the ground on a snap then the ball is still in play (the steam boat count continues)
- if the ball hits the quartback’s hand or any part of his/her body and then hits the ground this is considered a botched snap attempt and the play is considered to be dead
- Interceptions by the defence will be allowed to advance with the ball
- 1 (60 sec.) time-out per half and 1 floater timeout which can be used in the first half or the second half (the 1 designated timeout from the first half cannot be carried over to the second half)
- Non-Contact Game……….NO BLOCKING allowed
- clear path rule - no male player can go out of bounds purposely or allow himself to be flagged within 10 yards of the opponents endszone (in order to set up a female touchdown scenario)
- laterals are allowed to female players within 10 yards of opponents end zone
- if the player did not obtain a first down prior to the clear path rule infraction then a 10 yard penalty and loss of down is incurred by that player i.e. if it was 2nd down and the infraction happened prior to a first down then it is 3rd down and 10 yards back from the spot of the infraction. if the player did get a first down before the infraction then it is first down and 20 from the opponent’s 20 yard line.
- Football is dead when the ball touches the ground on a pass or a hand-off attempt. no fumbles, no stripping of the ball
- If a flag falls off (not pulled by opponent) inadvertently while a player has possession of the ball the opposing team just has to touch the player otherwise play continues.
Field Equipment/Dimensions
Standard field 110 yards length & 65 yards width maximum of 20 yards in end zones. Markers are marked at:
- 10 yards
- 25 yards
- 35 yards
- 45 yards
- 20 yards dept in end zone
- Marked at each side of field
Goal post pads needs to be on post before start off game, pads needs to be padded to prevent injury.
THE BEGINNING OF GAME
Coin Toss – Team Captains will meet at center field to conduct a coin toss. The captain of the home team during the regular game will call the toss. The winner of the coin toss will choose to either receive the football or choose which side of the field they would want to defend.
Games will start at the scheduled time. There will be a 10 minute grace period before the start of each game. Violators of this grace period will receive an automatic forfeit for that game and be subject to losing their team’s bond. SO ARRIVE ON TIME!!!
A coin toss will start each game. However if a team does not have the required minimum 6 players (see above) within 5 minutes of the schedule start time but gets the required minimum amount of players before the 10 minute forfeited time. That team can play the game but loses their right to the coin toss for the game (the team on time can elect to receive the opening kick-off or which side to defend. Also that same team who arrived on time gets to chose to receive the second-half kick-off or which side they would like to defend
Sportsmanship
The Flag Football Code:
Only the highest standards of sportsmanship and conduct are expected of players, coaches and others associated with the game. There is no tolerance for unfair tactics, unsportsmanlike conduct or manoeuvres deliberately designed to inflict injury.
The Code of Ethics states:
a) The Flag Football Code shall be an integral part of this code of ethics and should be carefully read and observed.
b) To gain an advantage by circumvention or disregard for the rules brands a coach or player as unfit to be associated with flag football.
Rules alone cannot accomplish fair play. Only the continued best efforts by coaches, players, officials and all friends of the game can preserve the high ethical standards set by the game of football. Therefore, as a guide to players, coaches, officials and others responsible for the welfare of the game, the committee publishes this following code:
Coaching Ethics:
Instruction of intentional holding, feigning injury, interference or intentional roughing is unethical and is a violation of the rules. This coaching method is unacceptable and will be dealt with accordingly by the league executive. The goal is to help build the players confidence and character so that there is mutual respect for the game and each participant. Such instruction is not only unfair to one’s opponent but is demoralizing to those players that have put their trust into a coach’s care. IT HAS NO PLACE IN THE GAME. The following are unethical practices:
a) Changing numbers during the game to deceive the opponent.
b) Using non-therapeutic drugs in the game of football. This is not in keeping with the aims and purposes of amateur athletics and is prohibited.
c) Feigning an injury for the purpose of gaining additional, undeserved time for one’s team. An injured player must be given full protection under the rules, but feigning injury is dishonest, unsportsmanlike and contrary to the spirit of the rules. Such tactics cannot be tolerated among sportsmen of integrity.
d) Kicking oversized slick footballs to your opponents with the sole purpose of making it difficult to handle properly.
Talking To an Opponent:
Talking to an opponent in any manner that is demeaning, vulgar, abusive or “trashy” or intended to incite a physical response or verbally put an opponent down is illegal. Coaches are urged to discuss this conduct frequently and support all officials’ actions to control it.
Talking To Officials:
When an official imposes a penalty or makes a decision, he/she simply is doing their duty as they see it. They are on the field to uphold the integrity of the game of flag football, and their decisions are final and conclusive and should be accepted by players and coaches. For a coach to address, or permit anyone on the bench to address, uncomplimentary remarks to any official during the progress of a game, or to indulge in conduct that might incite players and spectators against the officials, is a violation of the rules of the game and must likewise be considered conduct unworthy of a member of the coaching profession.
Sportsmanship:
The football player who intentionally violates a rule is guilty of unfair play and unsportsmanlike conduct and, whether or not they escape being penalized; they bring discredit to the good name of the game, which is their duty as a player to uphold.
General Information:
Participants in the game of Flag Football must consider the safety of all players in the game. Aggressive play must be tempered with control in order to avoid unnecessary bodily contact and the potential of injury to opponents. Players who show no regard for this concept will be penalized for the unnecessary contact they cause. Sportsmanship and consideration for the well being of others is an integral part of the game of Flag Football. The rules of Flag Football exist to ensure that no team creates an unfair advantage over the other team. Therefore, infractions such as interference, tripping, unnecessary roughness, contacting the passer or punter, obstruction, offside and objectionable conduct fouls will be called by the officials when committed by players during a game. It is imperative that all participants display sportsmanship during a game. Arguing, obscene language, threats to players, officials, or spectators bring disgrace to the sport and will not be tolerated.
All players will be subject to the 3 strike rule – if a player is flagged for Talking Derogatory/Cursing to an Opponent, or Talking derogatory/cursing at an Officials, 3 times over a 2 game period then that person will be suspended for a game (the penalties carries into the playoffs as well)If a player fights he/she is suspended for that game and the next game (this carries into the playoffs as well) fighting constitutes throwing a punch/kick whether the blow lands or not.
Conduct fairness, respect for one's opponent (male or female), and graciousness in winning or losing, respect area and living neighbours and GOD!
Illegal Acts
Any type of illegal acts will have a consist of a penalty (see penalty page)
- Hands to the head – contact to the opposing player head
- Hands to the body – inappropriate contact to opposing player body
- Obstruction – when a player impedes an opponent’s approach path to the path, ball carrier or the intended receiver
- Players – Each team must have 6 ready to play players (3 men 3 women, 4 MEN 2 WOMEN or 2 men 4 women). Maximum players on the field 8 (5 males / 3 females)
- Substitutes - Substitute players may enter the field only from their bench area and only when the ball is dead
- Captains - Team members identified to the officials before the game, during the coin toss, as spokesperson for offensive or defensive units of a team will be considered team captains.
- Only players on active roster may play in that week’s scheduled game (so be sure all you’re players on the roster prior to the start of the game) this will be strictly enforced. Official team roster will be printed off to be signed by each player on game day.
- All players must play for their respective church; captains must solicit special permission from the commissioner if they want to use a player from another church on their team. You will risk forfeiting any games in which a player is not on the official roster.
- No more than 1 male and 1 female player may consist of non-member players or 2 females may consist of a non-member player. A non-member player is a player that does not attend your church on a regular basis. Captains must solicit special permission from the commissioner if they want to use more than 2 non-member players on their team. You will risk forfeiting any games in with more than the designated non-member player.
- Non-member players must be designated from the first game of the season and can not be changed for the rest of the season under any circumstance (including injuries, vacations, etc.)
- for players to be eligible for playoff games players must play in 60% of the regular season games (ex.6 out of 10 games) strictly enforced
- The official roster must be submitted prior to the season with the designated non-member players indicated.
- rosters can be altered up until the second game of the season, prior to the third game of the season the roasters are unchangeable, (except for the designated players they can not be altered prior to the first game of the season)
- after the third game of the season the roster will be locked unless granted special permission from the commissioner, player added must still play 60% of the games to be eligible for the playoffs, player added must go to the church team’s home church, captain must prove that without said player their team will not be able to field a team on a weekly basis)
- Any game in which a team plays with a roster infraction, that game will be forfeited. including a playoff game
Kick-off
The kick-off will begin each half and occur at beginning/ 2nd half and after each touchdown. The ball must be placed and kicked from the 45 yard line.
When the official blows the whistle to signal the kick off, the kicking team has 20 seconds to kick the ball or be penalized 10 yards for Delay of Game (see penalty page). If the ball goes out-of-bounds before it is touched by the receiving team, the receiving team can either:
- take possession at the spot it went out-of bounds
- at their own 30 yard line
- Have a re-kick with a 5 yard penalty on the kicking team. (see penalty page)
- The ball is dead if the ball hits the foot of the receiving team
- The ball can be touched down by a member of the kicking team and the ball will be dead at that spot with possession to the return team.
- No On-side kicks
Punts
Teams may punt the ball on any down and in doing so they give up possession of the ball to the receiving team. After the ball is punted, members of the kicking team must be at least five yards away from the ball when it is touched by a member of the receiving team. Failure to do so will result in a ten-yard, “no yards” penalty.
If the ball touches the punt receiver, then goes forward and hits the ground, the play will be whistled dead. If the ball touches the punt receiver, then hits the ground behind or laterals to the receiver, the ball is live to the receiving team only.
If the ball touches the punt receiver, and propels in the air the defensive player can catch the ball in the air and retain possession if it hits the ground the play is dead and the receiving team retains possession of the ball.
If a punt is blocked by the defensive team, the play is dead when the ball hits the ground or is caught by a member of the kicking team, and the non-kicking team takes possession at the point where the ball was blocked.
If the ball is not touched by the receive team within 3 second the play will be whistled dead.
If the ball is kicked into the opponent’s end zone and not returned out the punting team gets 1 point AND THE TEAM GETS THE BALL AT THEIR 35 YARD LINE.
In Bounds/ Out of Bounds
Out of Bounds – When a player or the ball touches the boundary lines, an object in the air, or a person or an object that touches the ground beyond the boundary lines.
In Bounds – When the ball or a player has not touched the boundary lines or a person or object that is out of bounds
Live Ball/ Dead Ball
The referee whistle controls if the ball is live or dead
- Live Ball - When the ball is considered to be in play
- After a snap
- Kick off
- after the referee has blown the whistle to indicate a play may begin
- A team cannot advance the ball or score unless the ball is live
- Free Ball
- A free ball is a live ball in the air that is not in a player's control and can be legally recovered and advanced by either team
- After a kick-off when the ball travels a distance of 20-yards
- Dead Ball - When the ball is not playable by either team.
- The next point of scrimmage will be determined according to the dead ball rule below.
- Out of Bounds
- Removal or lost flag
- Score
- After punt or kick-off
- Dribbled ball
- Referee whistles
- Penalties
Time of Game
Game will be divided into two 25-minute halves. There will be a running clock maintained by the referee except for when the : referee blows the whistle with 3 minutes left in the first half to indicate 5 plays left in the half; the final two minutes of the game will be stop time. The clock runs continuously with the exception of time-outs and officials time-outs (e.g. injuries). Each team is allowed one (60 second) time-out per half, AND A FLOATER TIMEOUT.
During stop time, the referee shall stop the game clock if:
- Incomplete pass is thrown
- A play ends by going out of bounds
- Either team scores
- A player requests a time out
- Change of possession
- Application of penalties
- injuries
- A team declares a punt and their "30 seconds" (see below) has elapsed -the clock will resume for the punt and the ensuing return. It will be stopped when the returnee is tagged and stopped until their first snap from scrimmage.
*** THE CLOCK DOES NOT STOP ON FIRST DOWNS exception -The clock will stop to set the ball and then be restarted immediately
Delay of Game -For the entire game, the offensive team has 25 seconds to snap the ball once the previous play is ruled dead. If the referee feels that this is being taking advantage of they can Issue a delay of game penalty will stop the clock and penalize the offence 5 yards. If the referee feels that the offensive team is abusing the play clock, the referee can assess an unsportsmanlike conduct penalty.
** If a team is up by 20 points or more, losing team can opt to end the game at the two minute warning of the second half.
Tie Game/ Overtime
No regular season or playoff games can end in a tie. Games that end regulation tied will use the following tiebreak format:
A coin toss called by the visiting team will determine who has the first possession for conversions.
OVERTIME CONVERSIONS:
Each team gets 2 opportunities at conversions and the total of the 2 conversion attempts plus the score of the game determines the winner. Coin toss determines who goes first.
A choice of 1 or 2 extra points (5 yards for 1 point, 10 yards for 2 points)
on conversions, rusher(s) lines up 5 yards back with a 3 steamboat count & quartback is not allowed to cross the line of scrimmage on extra-point attempts or the play is dead
Rusher must line up one yard to the left or the right of the snapper
Female extra-point conversion is 2 points (whether it is from 5 or 10 yards)
If the score is still tied after the 2 conversions attempts by each team, then the teams go to sudden death conversions
Each team gets equal conversion attempts but the first team to with the go ahead score determines the winner. i.e. team “a” scores on their conversion team “b” still gets their equal conversion attempt and the winner is the team with the highest tally after equal conversion attempts.
PLAY-OFF OVERTIME:
Each team gets One initial offensive series from the 50 yard line (center field) if the team scores they have the option of the conversion same rules apply. If they do not score the opposing team begins their attempt at the 50 yard line (and not from where the initial team stalled). They too get the conversion option. If both teams stall on their drives and/or the score remains the same then sudden death conversion happen, with each team getting equal conversion attempts. So if team A scores on their 1st possession and team B misses their conversion or does not score then the game is over. Team A wins.
Co-ed Rules
There is no maximum limit to the amount of females that must be on the field; a minimum of 3 is mandatory. To ensure co-ed participation, a penalty of 10 yards will be issued if the offensive team fails to use a female as an operative player.
During the offensive team's possession there may not be two (2) consecutive legal forward pass completions to a male receiver within the 3 downs. If the QB completes a legal forward pass to a male receiver, the next legal forward pass completion MUST involve either a female passer QB or a female receiver for positive yards.
An Operative Player is DEFINED as a player who:
- Is the intended receiver in the eyes of the official.
- runs the ball as the primary runner GOING TOWARDS THE LINE OF SCRIMMAGE (does not have to cross the line of scrimmage)
- attempts a pass as quarterback
An Operative Player is NOT DEFINED as a player who:
- hands off the football
- snaps the ball into play
- receives a hand-off only to give it back to a male before crossing the line of scrimmage
- a pass deflected by a male and caught by a female is a female play
- a pass intended for a female (in the eyes of the referee) that is deflected by a female and caught by male counts as a female play
- a completed pass to a female player past the line of scrimmage, and the receiver then laterals the ball to a male player behind the line of scrimmage is not a female play
- a completed pass to a female player past the line of scrimmage, and the receiver then laterals the ball to a male player past the line of scrimmage is a female play
- a completed pass to a male player past the line of scrimmage, and the receiver then laterals the ball to a female player is not a female play
Sacks/ Rushing
THE DREADED SACK - If a male is the QB on a play that could be either to a male or female and the QB is sacked, the ball is spotted where he was sacked and the play stands as a male play, no matter who was the intended receiver. If a team was forced to a female as the operative player and the male QB is sacked, the play stands as a female play and the offensive team does not have to use a female on the next play. If, in the eyes of the referee, the QB intentionally takes a sack on a closed play, then the play will not count as a female play and the ensuing play will also be closed.
RUSHING - Once the line of scrimmage has been marked, the referee will walk three yards in the direction the offence is going and place another marker. The rusher will line up BEHIND the 3-yard MARKER, from the line of scrimmage and 1-yard to the Left or Right off the Center. The Rusher cannot cross the line of scrimmage until the QUARTEBACK releases the ball OR at the end of the 3-steamboat rush count. The rush line can never be placed inside the end zone. If the line of scrimmage is between the goal line and the three-yard line, the RUSH LINE will be the goal line.
****Rusher always has the option of “resetting” meaning if the rusher realizes he/she rushed in before the ball was snapped or before the allotted 3 steamboats was finished being counted the rusher can go back behind the 3 yard marker and rush in again without penalty***.
Change of Possession
A change of possession can occur due to LACK OF GETTING A FIRST down, an interception on a forward pass or lateral.
SAFETY
A player flagged in their own end zone or if a player steps out of the back of their end zone then it is a safety, 2 points to the opposing team and “that” team must kick the ball from their own 20 yard line to the opposing team.
Complete/Incomplete /Forward pass
Complete passes
- Receivers - All players on the offensive and defensive teams are eligible receivers.
- Complete Pass – Any pass that is caught in bounds prior to the ball becoming dead. When an opponent causes the receiver to land out of bounds and, in the judgment of the officials, the receiver would have touched the ground in bounds without the opponent’s action, the receiver will be considered to have landed in bounds.
- Complete Pass Awarded - When a receiver gets control of the ball even for an instant, then loses
- Control because of bodily contact caused by an opponent, the receiver will be awarded a completed pass, and the opponent will be awarded a touch at the spot of the bodily contact. A pass is completed to a receiver when an opponent is penalized for pass interference in the target area
- Handing off the ball – when the QB hands the ball to a offence player can either run or pass the ball
- Tipped Pass – A pass that is touched by one player then caught by the same player, a team-mate, or an opponent and can be either an on-side or off-side pass. A pass tipped by one offensive
- Player, touched by a defensive player and caught by another offensive player will be ruled an offside pass, the play whistled dead and the ball brought back to where the first offensive player touched the ball. The offside rule applies.
- Bobbled Pass - When a player attempting to complete a pass touches the ball, loses contact with the ball, and then catches the ball without the ball touching another player. A player who bobbles the ball and his flag is pulled while bobbling the ball will be Dead
Intercepted Passes
- Intercepted Pass – When a player’s intended pass to a team-mate is caught by an opponent.
- if both players jump for the ball and the receiver catches it but the defender pulls it out of their hands and gains possession before touching the ground then this is considered an interception
Incomplete Passes
- A pass which touches the ground, official or goal post assembly or goes out of bounds prior to being caught.
- INcompleted pass if a defender knocks the ball out of the receivers hands before the receiver touches the ground
- Pass line of scrimmage
Pass Interference - Pass interference is defined as one player taking away the positional advantage of another player.
Line of Scrimmage
Offensive Players on the line must be set before the snap. Teams may have one (1) player in motion, but that player must be going parallel to the line.
Defensive Players can line up no closer than 3-yards from the line of scrimmage unless the goal line is closer than 3 yards. Defensive player can line up on the goal line. 1 warning after that it is a 5 yard penalty
Cadence / The Snap - The snap must go to the player that calls the cadence. Only one player may call the cadence once the line is set. A direct snap to a player that does not call the cadence is a dead ball foul.
All players are eligible to catch passes. Forward passes must be thrown from behind the line of scrimmage. Any number of passes may be thrown in a series of downs. A forward pass caught behind the line of scrimmage may not be thrown again. A five-yard penalty will be given and loss of down.
Shovel passes are allowed but must be behind the line of scrimmage
Offside Pass - The ball is brought back to the spot where the offside pass began regardless if the ball is flag is pulled by a defensive player.
FLAG SPECIFIC RULES
1.) No flag guarding - This will result in a 10-yard penalty from the spot of infraction
- A ball carrier must not guard his flags by running with his hands below his waist in such a manner as to prevent a defender from reaching any of his flags.
2.) League approved uniforms / attire
- No loose hanging articles – All loose articles (i.e. sweatshirts, long T-shirts, etc.) must be tucked in. Anything that is held/ripped will not result in a holding penalty, unless in referee’s eyes, the player was not attempting to go for the flag.
- No pockets – All pants / shorts worn must not have any exposed pockets. (Pockets may be sown or taped shut prior to taking the field if need. The referee must the it will remain secure during the course of the game)
3.) Flags must be securely attached
- Any ball-carrier whose belt has fallen, a flag or both flags fallen/missing for whatever reason, a 1 or 2 hand touch will stop the play.
4.) Players may leave their feet to pull flag
***Any ball-carrier whose flags are (in referee’s opinion) not accessible to be pulled will be down at first point of contact with the defence.
Scores
Points are awarded when a male or female crosses the opponent’s end zone by running with the ball across goal line or by a completed pass from a team-mate.
- 5 points for Male touchdowns
- 7 point Females touchdowns
Extra points is rewarded after a touchdown - Choice to be decided by field Captain
- 1 point 5 yards (2 POINTS BY FEMALE)
- 2 points 10 yards (2 POINTS BY FEMALE)
Safety touch points - is awarded to a team when its opponents cause the ball to go into their own end zone and the play is ruled dead prior to the ball being taken out of the end zone.
- 2 points
Rouges points – is rewarded when the ball is punted into the opposing team’s end zone and it is unable to get the ball out of the end zone.
- 1 point
Penalties
5 yard Penalties
- Time Count Violation
- Illegal Procedure
- Offside
- Minor Personal Foul (incidental head touch)
- Obstruction
- Offside on kick-off
- Diving forward
10 yard Penalties
- Delay of Game
- Illegal Substitution
- No Yards/Restraining Zone (from punts)
- Objectionable Conduct
- Interference
- Defender/rusher contact QB throwing arm
- Diving into the end zone
- Too many people on the field
15 yard Penalties
- Personal Foul
- Pass interference (target zone)
Conversion Attempt Penalties
- Defensive holding/interference - point awarded to offence
- Offensive holding/interference – no point and loss of possession
- Defensive Offside –half the distance to the goal-line
- Offensive Offside - 5 yards back
Variable-Distance Penalties
- In addition to any other penalties described in the rules, the following penalties of variable distances will be applied.
- Half the distance penalties will be applied for end zone (red zone) penalties.
- Offensive interference loss of possession as ball goes to the defensive team at the spot of the foul.
- Defensive shielding (putting hands up and not looking back for the ball) 1st down at spot of the foul
Illegal Participation - A touchdown can be awarded if a team player or a fan is involved.